Sometimes, mods (like FU) will break your players if other mods are used, but should work with a new player. Some of the quandaries posed by some of the above mods are offset by the EPP given early on from fatmod. Contribute to Sheights/StarboundSimpleVoreMod development by creating an account on GitHub. Might be worth assessment on a case-by-case basis. Elithian’s not too bad in comparison though. It’s a complete overhaul so it would be something else entirely. This said, FU (maybe opt for FR instead, early starbound was intended to have variations between races aside from just cosmetics) is probably best to keep off the table. I normally would prod at the Elithian/FU mods, but they do tend to add a lot of bloat (amusingly given the server, though.), Seeing as it’s a multiplayer though, much of FU’s grindy/sloggish start should be able to be somewhat rectified by being multiplayer. Ill leave that part to the head of the mod, since Im not sure how to do that one. Been working on these for a while, so all the codes included, except for the code that connects the SPOs to the BellyBound store. QoL (ores for asteroids vanilla, more planet info, Atmosphere Plus WITH Diverse Weather, Radiant Worlds)Īdditional micro/mini dungeons for worldgens. zip file of my first 'batch' of animated SPOs. Only one set of the avali sprites are finished in the ‘big fatties’ core mod.ģ: Pardon? Not familiar with the PAK thing.Īdditional planets (tentacle, magnet, radioactive, crystal, gas giants/skylands) 1: Pardon? I was just seeing as to the state of given players, given that everybody has to deal with that fairly long intro shtick.Ģ: That’s not what I mean.
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